

- #Motorsport manager review driver
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- #Motorsport manager review Pc
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#Motorsport manager review Pc
PC version Ībout the PC version, Eurogamer wrote that "It's all been retooled thoughtfully for its debut on PC, Mac and Linux - this isn't the mobile game with a few bits of extra bodywork thrown on, and instead is a totally new beast, built from the ground up." Largely similar to the mobile version of the game, the player has the option to either create their own racing team or has the additional option to join a fictional motorsport racing team. The third version of the mobile game was the first to have augmented reality (AR), when viewing races. The third version included new graphics and camera modes. Challenges set by sponsors may offer the player a considerable sum of cash if they achieve a set position in the leaderboards, which can prove useful to apply any changes to their team in order to give a better chance of success on race day.Įxclusive to the mobile version, micro-transactions that supply customers with set amounts of cash can also accelerate the rate at which their team can improve, reducing the time and challenge required to develop a fully-fledged racing team in the game.
#Motorsport manager review series
Each track used in a racing series roster is split into two parts - a one-time qualifying session and the final race, the team's qualifying performance determines their starting positions in the final race. There are over a dozen race tracks featured in-game that share the likeness of their real-life counterparts, all of which are split into the respective racing series in the game. The user's choices behind-the-scenes ultimately affect their team's racing performances, which is pivotal to success in the game, and serves as the main gameplay element of Motorsport Manager.
#Motorsport manager review upgrade
The game also includes a random events system, which may provide choices to the player that can compromise the player's popularity as a manager with one group for the sake of another, or it may provide optional upgrade choices to the three research segments in the game at the cost of cash: Manufacturing - which determines car reliability and tyre wear - Design - which generally affects all aspects of the car - and Aerodynamics - which affects car downforce and acceleration - all of which can trigger at any time during or at the end of a racing season. Cash required for investment into such things can be acquired by signing sponsorship deals and completing challenges appointed by sponsors to earn bonus payments, which may vary in quality, difficulty, quantity and contract duration depending on the success and popularity of the user's racing team, with a secondary method being through earning money at the end of the racing season based on the Team Championship scores.

#Motorsport manager review driver
The user also has the ability to invest into a young driver development programme, appointing head engineers and drivers, improving their team headquarters as well as developing their car to get an edge over the competition, all of which can vary in quality depending on investment level. The game features a hints & tips tutorial system, represented by a sprite textbox, written in the character of a moustached man named Nigel (as a homage to former British racing car driver, Nigel Mansell), who provides first-time advice throughout the game. There are four tiers of racing series, where each successive tier can be unlocked by winning each respective racing series per tier once.

When starting a new career, the user can customise the team name and colour, before selecting a racing series to enter. The player can begin (and later have the option to continue) a career that places them in control of a motorsport racing team.
